Rebel Squadrons

Mission Database

X-Wing Alliance

Hammerfall - XWA
Sons of Lithra - XWA

By MGN CrazyCarl

Player Craft: X-wing

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▼ Briefing

Briefing: Hit-and-fade one of Lithra’s long range sensor arrays near their shipyards. To get in and out quickly this needs to be a small force with no capital ship support. Two B-Wings should be enough to take down the array with four X-wings flying cover. You should be able to take it down and get out of their before they can bring any Star Destroyers up from the yards and into the fight, though we do expect a fair amount of fighter resistance. Optionally, if resistence isn’t too high, you might want to damage any capital ships that might be in for repair nearby. This is a surgical strike, so make sure to bug out quick if the imps start to muster; we can’t afford to lose many ships on this one so the force will be recalled if we start to lose any craft.
<li> Objectives: Jump in, take out sensor array, optionally stick around to do more damage to any ships in the repair yards (if resistance isn’t too strong), then get safely back home.
<li> Point Distribution:1 point for array, 1 point for taking out a capital ship, 1 point for getting home safely.
<li> Mission Reporter Link: Go to the Hammerfall - Sons of Lithra ITOD page for XWA, download the mission, fly it, and report on aforementioned page with a screenshot.

Reports

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Rank Member Score Kills Outcome Difficulty Reported Comments
1. LCM lmaokai88 27,173 36 Victory Hard February 4, 2016 Official Tour Score
2. LCL Jay Forerunner 18,406 38 Victory Medium January 25, 2016 Official Tour Score...Official Tour Score: Had to rerun an old patch file to make me last more than 12 minutes in flight. From what I can tell, there are no more technical bars with my new rig.

":)
3. MAJ Strike Adrella-Highwing 15,660 36 Victory Medium January 27, 2016 Official Tour Score...Official Tour Score: Flew the mission again after talking to Jay, pretty happy with it. I did accidentally get one of the SD's to destroy the other, which was annoying as I think I may have been able to top Jay's score if that hadn't happened. Ah well, next time!
4. MGN CrazyCarl 4,795 37 Victory Medium January 26, 2016 Official Tour Score
5. MGN Mat Bizegar 4,104 35 Loss Medium February 6, 2016 Official Tour Score...Official Tour Score: ISD got me after I got the Comm Relay.
6. LCM Ralis Solin 3,908 33 Victory Hard January 26, 2016 Official Tour Score...Official Tour Score: Used the updated mission file with the Interdictors removed. Everything went smoothly this time, great mission!
7. BGN Naesa Draw 1,015 9 Loss Medium February 29, 2016 Official Tour Score...Official Tour Score: I'm a bit confused. I don't remember being told about the pair of interdictors, and there wasn't really a way to do anything about them by the time everyone was pulling out. Unless I'm missing something. But we did manage to splash the relay.

Total Kills: 9 (2)

TIE Fighter: 9 (1)
Comm Replay: 0 (1)

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Reviews

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Average rating: 8.3

7 by LCM lmaokai88 on February 4, 2016
I still experienced the problem with ships hypering out improperly. I was also unable to destroy the two Interdictors; I opted to destroy the Star Destroyers first and when I went back for the Interdictors one was destroyed and the other was at 40% hull. I assume that their flightpaths crossed each other and they crashed into one another. The problem with the comm-sat is that the AI aims for part of the hull that it cannot consistently hit; many torpedoes and laser shots simply missed it by a mile. Fun mission all in all in spite of some bugs.
10 by LCM Ralis Solin on January 26, 2016
I can't think of any way to improve on this mission!
8 by MAJ Strike Adrella-Highwing on January 15, 2016
Good, though I find that sometimes missions with mass amounts of fighters launching can target just one craft. Having 12 fighters after you can be a nightmare...unless you fire off an on-target torpedo, which can bag you 4 odd kills at once...