Rebel Squadrons

Mission Database

X-Wing Alliance

RS Tour 4 (XWA Mixed Tour)
XWA: Early Strike (Op Blade 102)

By LCM Jerron Koss

Player Craft: X-wing

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▼ Briefing

Pilots, great shock has hit the IBG and now the High Command. Grand Admiral Smithe has not only developed the technology to conceal life on his ships, but has a Super Star Destroyer known as SSD Blade and supporting ships. IBG Command now has to rethink its assault on this powerful Grand Admiral. We are moving in quickly to pick up any EV pilots before leaving the system to rethink our plans and unite with our other squadrons.

Reports

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Rank Member Score Kills Outcome Difficulty Reported Comments
1. LCM InterlinkKnight 11,890 46 Victory Medium February 6, 2013 Official Tour Score...Official Tour Score: I find many bugs
2. BGN Ray Djo 8,780 16 Loss Medium February 10, 2013 Official Tour Score...Official Tour Score: How can it tell me that I have completed all my mission objectives and its a mission complete, and then tell me taht its a mission failed?
3. BGN Naesa Draw 8,762 17 Loss Medium February 3, 2013 Official Tour Score...Official Tour Score: Score: 1262
Bonus: 7500
Total kills: 17(0)
Assists: 1

Most of the fighter support left at the 75% complete mark, leaving me with the TIEs. Thanks guys. I expect better of /Dagger/ at least, although it was nice to see the Kalinga alive in the past.
4. BGN Hermus Dogan 8,499 5 Victory Medium March 3, 2013 Official Tour Score...Official Tour Score: Decided to run the mission after all. Last minute rush job.
5. FA Tyrell "Spokes" Borran 7,753 4 Victory Easy March 3, 2013 Official Tour Score

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Reviews

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Average rating: 7

9 by BGN Ray Djo on February 10, 2013
Except for the fact that i completed all my mission objectives and then died on the way back to the navbouy because EVERYBODY LEFT ME TO DIE... not bad.
5 by LCM InterlinkKnight on February 6, 2013
Is a good idea, but have many bugs, many of them easy to fix. Here is the list of bugs:

- In the start there is two friendly ships in front of you that are collitioning. Also the xwings collition to the friendly ship, although they dont get destroy.
- The hyperbuoy on the start is right begind our friendly ship, so everytime you want to go hyperspace, you will get some damage from the wash of the engines. Can be evoid if you dont go directly to hyperbuoy, but is silly anyway.
- After arreaving to second sector, our command ship also enter the sector but inmediatly start to shoot at our xwings.
- Our xwing start lauching torpedos to a platform, but is useless because that station is never get close to be destroy, and is not even important to take down that station. Better spend those torpedos to a capital ship that later appear. Like a victory star destroyer.

- After finishing the mission is require to hyper-out to another sector. When arriving, you always crash to our command ship. Is on the other side in your way.
- The SSD collide to another empire ship.

Low score because of all this.