Rebel Squadrons

[RSCD] Level Reviews for the month of September

By GEN Corran Horn Jr.
Unit: Commando Division
Fleet NL, Sep 11, 2004
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Last months level reviews went pretty well. We had a total of 18 handed in. We have the next set of levels to be reviewed. The reviews are due on Thursday September 30th to Details on how to write a level review are below the list of levels to be reviewed.

Jedi Academy:
\"Syndicate:Initiation\" by lassev
Located at:

Jedi Outcast:
\"Project Lighthouse\" by Lasse
Located at:

Jedi Knight:
\"Remnants of the Empire 1\" by SavageX
Located at:

Mysteries of the Sith:
\"Rebel Agent\" by Mathew Surman
Located at:

Here is how to review a single player level if you do not know how.


In this section, you talk about how you felt about the level before you started it up. \"Well,\" you ask, \"how do I get an opinion before I play the level?\" Well, you could talk about anything you\'ve heard about it, such as \"I\'ve heard this level is a classic\" or, on the other hand, \"I\'ve heard that this level is total crap and I\'d like to know why I have devote the 10 Kb of memory to it.\"


This is where you talk about the design of the level. Mostly, you\'re going to discuss architecture here. If, for example, the level is cramped, say so. Talk about things that caught your eye in a good way as well. If there is a texturing masterpiece or calamity, this is also the place to mention it. Be careful not to spend too much time on one thing. Nobody wants to hear about a control panel for ten pages.


Comments about enemies (number and placement) and weapons, ammo, and power-ups. This section is essentially for things that move, more or less talk about special effects. If there\'s lots of really cool moving stuff, then mention it. If there\'s a distinct lack, then say that too. Discuss realism elements. You can go into item placement a little bit here, but only one direction. For example, if you run out of ammo and have to use your fists, then this is an important dynamics concern.
Mention any new ideas that the author has implemented in the level. If there was any problem with the level that stopped your enjoyment of the level, then talk about it. The only exception here is \"It doesn\'t run.\" If it crashes at a certain point, then say that, but if you just couldn\'t get it to play, you need to contact someone and try to resolve it, not put it in a review.


Comments about overall feeling - enjoyed, hated, or whatever. Comments about atmosphere fit here. Basically, did you feel like you were there? Here it\'s a good idea to discuss lighting and things of that nature as well. And what about music? Did the author find a suitable tune and put it in, or is it that boring Secret Base music? Consider these things very carefully.


*Level Design: Sum up the written section in a score from 0-10
*Level Dynamics: Sum up the written section in a score from 0-10
*Level Experience: Sum up the written section in a score from 0-10

Remember, 0 is the worst and 10 is the best. If you forget this, you\'ll give a level a 3% when it was worth 96%, and that\'s not good.

*Overall Score - Add up all of those, then divide it all by 3, followed by multiplying by 10. Round it to a whole number.

There you guys go. Now get those reviews in

General Corran Horn Jr.


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