Objective: Hammerfall: Triage
Overseeing Officer: FA Cyrel Vandroth
Maximum Possible Points: 10
Objective Instructions
The forces of the Titan invasion have pushed inexorably forward, closing in on the Greeop Sector. The ABG's home Baphomet system is now under Titan occupation as the Imperials plan their next move. Sentinel company has been tasked with gathering intelligence on their old home and has been snuck onto Mormo mining station on the outskirts of the system.
Participant Overall Objective: Participate in sims! Make certain that every week, at least ONE sim happens. If GMs are not available to run an official sim, get to gether with others and have a character sim (free form RP session). The requirement of an aGM being present is waved for this session, provided logs can be given to an aGM (or higher), or it is done on discord.
Individual Scoring: Participate in a sim! When the GM uses the Character Sheet Database Updater tool, your participation will be tracked on the RS Leaderboard. To receive credit for this ITOD activity, you must submit a report to this objective including a synopsis of one or more of the sims you participated in this session. Your final score (out of 10) will be based on your participation in sims (up to 7) and the length and quality of your synopsis (up to 3).
RS Defeat: Side projects and businesses are unable to produce gains for the next session. All skill/attribute upgrades cost 1/5 more CP than normal.
Stalemate: Businesses, side projects, and upgrades function as normal.
Objective: At least 75 hours of total sims reported. ((3 characters + 1 GM count as 4 hours per every hour they participate.))
Minor RS Victory: As stalemate, plus all participating players are awarded 1 FP and 5 CP.
Objective: 150 Hours of sims reported, 5 hours of character sims reported and/or major objective completed in any GM's campaign.
Major RS Victory: As stalemate, plus all participating players are awarded 10 CP and 2 FP.
Objective: 225 hours of simming reported. At least 1 member successfully takes their aGM, GM, SGM tests OR at least 10 unique players participate in a sim during the session.
Reports
Report on this objective
Officer |
Details |
Score |
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FA Lucas Benoit-Stark |
Details |
10 |
Report submitted on September 6, 2019 9:28am
http://rebelsquadrons.org/test/member.php?pin=643&date=55
Nox Gammon: Sim Synopsis
Having settled in his role of squad leader, Lt. Nox Gammon leads the group into a trap crafted by the Mayor. From there, mishap after mishap threatens to shake the foundation of Nox, as teammates fall victim to a dead end cave, radiation, collapsing ceilings, and an ambush that nearly wipes out the entire group. Tapping into his Martial Arts, he tries to get the upper hand, until Aslinn leads to everyone's surrender. More errors occur as the group ends up on the sights of a TIE in pursuit, which leads them lost and adrift in the caves of...nowhere and nearly plummeting to their death.
With his desire to succeed and be better, Nox Gammon presses on, even though he feels some of the resentment, doubt, and cynicism from his teammates...a feeling no different from his past life.
Final Score
Provided summary: 2/3
Current participation: 7/7
Total score: 9/10 points
Highest score of group - 10/10
|
FA Cyrel Vandroth |
Details |
8 |
Report submitted on September 2, 2019 9:20pm
9/1 - The Hunt for the Missing Agent (GM summary)
Aslinn and Nox, the only two left conscious after the lengthy ride out to the mine and subsequent fence-scaling to enter it, boldly ventured forth. They descended into the facility, thoroughly searching the installation for any sign of the missing agent they were assured would be present. First, they found a guard room, where they found evidence of semi-recent habitation. Further down, they found one branch of the mine had collapsed in on itself some time ago. Around then, Gar ventured in and joined the duo, assisting with the search.
The trio then headed down another path, finding yet another dead-end, but this one had a peculiar feature: several shafts cut into the ceiling of the room and air-movement equipment positioned atop them. Convinced that the missing agent may have escaped out of one of the shafts, Gar began concocting a plan to hoist the team up to the shaft while he ascended with his jetpack. Nox attempted to assist with the plan, only to find that the repelling line that Gar attempted to secure gave way under his weight, sending him crashing to the ground. Nox abandoned Gar shortly thereafter. Undaunted, Gar proceeded to attempt to enter the airshaft, only to discover that the shaft was far too narrow for an armored man of his size.
Aslinn, meanwhile, wanted nothing to do with the air shafts and ventured further into the mine. She came across a huge cavernous space where the miners had cleared out a large area during their excavations. A thorough search of the area revealed the room had paths leading from it in all cardinal directions. Having entered from the North, she searched East, and found a lone astromech droid. Cautiously investigating, the droid sparked to life as she approached and holographically projected text onto the ground. The text was a love-note from the source of their intelligence on the agent, indicating that they had been betrayed! With keen reflexes, Aslinn managed to avoid the astromechs subsequent explosion.
Gar, settling back down to the floor of the cavern after realizing his ascent was hindered by the laws of physics, then heard noises from above. The footfalls of troops and the shuffling of equipment! He proceeded to taunt the individuals above, who graciously delivered a stun grenade to him through the air duct. Playing a quick game of baseball with the grenade, Gar ultimately was unable to hit a home run, and tucked in for a nap following the stun grenade's explosive entrance.
Nox joined up with Aslinn in the central chamber, who had just discovered the path to the West featured an old unpowered blast door. Managing some technological wizardry, she managed to get the door working, enough to reveal it lead to a utility room with a small and damaged reactor. Seeing the radioactive warnings flashing on her helmet, they abandoned that particular path. The southern path of the room featured three metal crates. Two of said crates housed only rotting foodstuffs. After conversing and learning that Nox had left Gar behind, Aslinn deferred to Nox's squad leadership to determine their next course of action.
Resolving to retrieve their fallen comrade, they turned to head back out through the Northern path, only to discover that a squad of stormtroopers had entered the mine, and were steadily approaching them. Seeing the flash of their floodlamps in the darkness, the Imperial whites called out their trademark "Halt!", leaving the team to wonder what they would do next....
Final Score
Provided summary: 3/3
Current participation: 5/7
Total score: 8/10 points.
|
MAJ Soryn Inek |
Details |
6 |
Report submitted on September 15, 2019 4:28pm
Final Score
Provided summary: 0/3
Current participation: 6/7
Total score: 6/10 points
|
COL Teu Veld |
Details |
4 |
Report submitted on October 15, 2019 8:25am
Synopsis.
Sentinel gets to station where Ryan is hiding. Ryan is wanted member Bethlamore Senate. They hang out at a bar just to catch up. As Ryan and two others are about to leave a large group gathers in the middle of this large group is Sentinels host who is dead. Sterling gets a women's commlink number. Then sims ends.
Final Score
Provided summary: 1/3
Current participation: 3/7
Total score: 4/10 points
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CPT YlvaUlfgangur |
Details |
4 |
Report submitted on October 15, 2019 12:27pm
A new player enters the game in the form of Sabriel the Bounty Hunter. She successfully infiltrated the Mining station and located Senator Ryan, whom she is meant to assist. Unfortunately, the senator had fallen ill, and is not able to be relocated. The attending doctor seems capable and was not easily conned into accepting her tale of being part of the senator's family (probably due to Sabriel's lack of casual clothing), though the senator's young daughter fell for it. Sabriel is currently guarding the doorway, keeping safe her charges and hoping for quick results on the doctor's scans.
Final Score
Provided summary: 2/3
Current participation: 2/7
Total score: 4/10 points
|
FA Michael Raven |
Details |
4 |
Report submitted on October 15, 2019 1:37pm
HUR.
See main page. I did a thing.
Synopsis:
I almost murdered the group. Again. Nox is the worst squad leader in the history of squad leading.
Also the Force Sensitive New Guy may die.
Also I'm only doing this because Cy said to and I respect him.
Final Score
Provided summary: 1/3
Current participation: 3/7
Total score: 4/10 points
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COL Galen McGrath |
Details |
3 |
Report submitted on October 12, 2019 2:17pm
Final Score
Provided summary: 0/3
Current participation: 3/7
Total score: 3/10 points
|
CMDR Yaihi'l Beskar |
Details |
1 |
Report submitted on September 16, 2019 4:02pm
http://rebelsquadrons.org/test/member.php?pin=2496&date=55
9/15/19 Continuation of the "Hunt for the Missing Agent." Sim started with some friction over healing, before we got into heavy combat. Three of us went down, though somehow, no-one died.
Final Score
Provided summary: 1/3
Current participation: 2/7
Total score: 3/10 points
Tied for lowest score of pack. Resolving with duration.
Galen: 80
Yaihi'l: 48
Yaihi'l claims the lowest score position, final score set to 1.
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