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Mission Database
X-Wing Alliance
RS Tour 3 (XWA Retro Tour)
RS 312: Seek and Destroy SSD Imperator (IBG 112)
▼ Briefing
The SSD Imperator escaped from our attack on the shipyards, and it must be hunted down before it can leave this sector. If it manages to reach another Imperial enclave it would be very difficult to track down and destroy.
We are sending out pairs of X-wings and A-wings to search all the systems along the SSD's hyper vector. Once the SSD is located, our capital ships will jump in to engage it, supported by our B and Y- wings squadrons. All X-Wings and A-wings will engage Imperial starfighters.
There is a strong possibility that the SSD has rendezvoused with the remaining units of the Imperial sector fleet. Our latest estimates of the Imperials strength are as follows:
1 Super Star Destroyer
2 Imperial Star Destroyer II's
2 Interdictor cruisers
At least 1 Victory Star Destroyer
At least 4 smaller capital ships, probably Strike Cruisers and Frigates.
Be ready to engage these additional units along with the SSD. The INT Silencer will prevent any Imperial ships escaping,
We are sending out pairs of X-wings and A-wings to search all the systems along the SSD's hyper vector. Once the SSD is located, our capital ships will jump in to engage it, supported by our B and Y- wings squadrons. All X-Wings and A-wings will engage Imperial starfighters.
There is a strong possibility that the SSD has rendezvoused with the remaining units of the Imperial sector fleet. Our latest estimates of the Imperials strength are as follows:
1 Super Star Destroyer
2 Imperial Star Destroyer II's
2 Interdictor cruisers
At least 1 Victory Star Destroyer
At least 4 smaller capital ships, probably Strike Cruisers and Frigates.
Be ready to engage these additional units along with the SSD. The INT Silencer will prevent any Imperial ships escaping,
Reports
Rank | Member | Score | Kills | Outcome | Difficulty | Reported | Comments |
---|---|---|---|---|---|---|---|
1. | BGN Hermus Dogan | 11,156 | 15 | Victory | Medium | March 9, 2012 | Official Tour Score: Scratch one SSD. |
2. | LCM InterlinkKnight | 7,608 | 45 | Loss | Medium | February 15, 2012 | Official Tour Score: my first run |
3. | LCL jelf boom | 6,334 | 44 | Loss | Medium | February 23, 2012 | Official Tour Score |
4. | 1LT Ace Antilles | 6,011 | 9 | Victory | Easy | February 14, 2012 | Official Tour Score: Taking a Star Destroyer one on one anyone? |
Reviews
Average rating:
BGN Hermus Dogan on March 8, 2012
by
A highly entertaining and challenging mission. Plenty of targets to keep you busy, both small and large. Once the TIEs are wiped out it's almost embarrassingly easy.
The ships holding back to defend the Interdictor were a nice touch, but seemed pointless once the enemy fighters were gone. I'm not sure anything even attacked it.
I disliked how the RS capital ships essentially ignored all Imperial ships but the SSD once it was within firing range. Ignoring an ISD II hammering your shields a kilometer away is unwise, to say the least.
The ships holding back to defend the Interdictor were a nice touch, but seemed pointless once the enemy fighters were gone. I'm not sure anything even attacked it.
I disliked how the RS capital ships essentially ignored all Imperial ships but the SSD once it was within firing range. Ignoring an ISD II hammering your shields a kilometer away is unwise, to say the least.
LCM InterlinkKnight on February 15, 2012
by
Awesome mission. As always, a few bugs but nothing big. Taking the shield generators is hard. But overall I like it. Many ships and fighters.
Now the things I don’t like
- First there are too many fighters sending missiles to you all the time after sometimes in the mission when Defenders and TIE/A came out, and you don’t even get chaft or flare by default. That part is annoying. If in a mission are fighters with missiles, add chaft or flare to your fighters. If not, is not fun and you will get kill. I mean, they are too many after you.
- One thing that I notes is that the friendly ships don’t shot any of the enemy fighters. Actually I think none of the many friendly ships shot no even 1 laser shot to any enemy fighter. Not even the ships that are far not doing anything.
One funny remark is that I saw one TIE/B going very far moving like crazy as he go nowhere. Like when darth vader go away in the fighter in the first movie before the death star blow up. I don’t know if this was on propose or a mistake or just was in my game but was funny.
Now the things I don’t like
- First there are too many fighters sending missiles to you all the time after sometimes in the mission when Defenders and TIE/A came out, and you don’t even get chaft or flare by default. That part is annoying. If in a mission are fighters with missiles, add chaft or flare to your fighters. If not, is not fun and you will get kill. I mean, they are too many after you.
- One thing that I notes is that the friendly ships don’t shot any of the enemy fighters. Actually I think none of the many friendly ships shot no even 1 laser shot to any enemy fighter. Not even the ships that are far not doing anything.
One funny remark is that I saw one TIE/B going very far moving like crazy as he go nowhere. Like when darth vader go away in the fighter in the first movie before the death star blow up. I don’t know if this was on propose or a mistake or just was in my game but was funny.
1LT Ace Antilles on February 14, 2012
by
Enjoyed the mission. Wish the ending was abit better.