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Mission Database
X-Wing vs. TIE Fighter
RS Tour 4 (BoP): Return to Subterrel
XvT 402: Shakedown
▼ Briefing
Thanks to the efforts of our X-Wing pilots in the defense of the repair facility on the edge of the Halas Sector, the latest addition to our fleet is now complete: the Assessor. This Modified Strike Cruiser sports a pair of gravity well generators, offering us an alternative to the familiar Interdictor Cruiser. This design originated during the Airam Conflict, where the first was constructed: M/SC Peregrine. Now it's the Republic Shield's turn to build one.
First on the Assessor's agenda is a shakedown cruise. High Command has selected a small militant base in the Cadrel Expanse as the target for the test run. Intelligence reports suggest this may be the origin point of the hostile forces responsible for the attack on the repair facility.
Escorting the Assessor are the Dreadnaught End of Days and Escort Carrier Squall; the latter is on loan to us from the New Republic. Pilots, it's your duty to defend all three ships against anything the militants might throw at them.
First on the Assessor's agenda is a shakedown cruise. High Command has selected a small militant base in the Cadrel Expanse as the target for the test run. Intelligence reports suggest this may be the origin point of the hostile forces responsible for the attack on the repair facility.
Escorting the Assessor are the Dreadnaught End of Days and Escort Carrier Squall; the latter is on loan to us from the New Republic. Pilots, it's your duty to defend all three ships against anything the militants might throw at them.
Reports
Rank | Member | Score | Kills | Outcome | Difficulty | Reported | Comments |
---|---|---|---|---|---|---|---|
1. | FA Licah Fox | 97,760 | 47 | Victory | Hard | July 27, 2012 | Official Tour Score: solo run |
2. | LCL Jay Forerunner | 45,217 | 22 | Victory | Medium | July 29, 2012 | Official Tour Score: I hope this is the right mission now, the one with the Modified Strike Cruiser. |
3. | BGN Hermus Dogan | 43,787 | 19 | Victory | Hard | July 25, 2012 | Official Tour Score: Flown with Licah. I bought it in The Great T-Wing Blizzard. |
4. | 1LT Jarik Nyine | 34,219 | 7 | Victory | Hard | July 25, 2012 | Official Tour Score: Flown with Licah and EBM |
5. | FA Tyrell "Spokes" Borran | 29,122 | 18 | Victory | Medium | July 29, 2012 | Official Tour Score: complete |
6. | LCM InterlinkKnight | 25,468 | 22 | Victory | Easy | July 11, 2012 | Official Tour Score |
7. | CMDR Mia StormChaser | 22,476 | 6 | Victory | Easy | July 22, 2012 | Official Tour Score |
8. | ADM Kirghy Lommax | 21,995 | 12 | Loss | Hard | July 29, 2012 | Official Tour Score |
9. | BGN Naesa Draw | 8,413 | 13 | Loss | Medium | July 22, 2012 | Official Tour Score: Total kills 13(1) |
Reviews
Average rating:
FA Licah Fox on July 27, 2012
by
I like this mission a lot. It's well-balanced and challenging, and should go in every XvT MPers' mission.lst, ready to be used at a moment's notice. I'm imagining a system now where the numbers are standardized and anyone can download a large .zip of RS co-op missions, ready to fly with others using the system. New installations could get set up for MP really quickly that way. But I digress.
I like the variety of ships and flying styles available to you in this mission. It adds replay value. The main danger to the pilot is having an entire flight (3 Zs, 4 Ts, etc.) really hammer you if it gets a lock on you. This is the main cause of going kaboom. With real-life wingmen you can soften this a bit, provided you are able to dodge effectively.
Admittedly, flying solo nets you the highest scores, though I can also see a "wingman" option working: one person nets the kills, the other one leads everyone on a merry chase for easy pickings. That would take a ton of time, though. After what seemed like a dozen deaths, I finally got a good run, following this order: CARGs, Zs, Rs, TRNs, Ts, FRTs, ESC, LAS BAT. I think 100k is certainly achievable, but my run was over an hour and I won't be trying again any time soon.
Great mission overall. I knocked a point in total for
a) the transports' ineptitude at the end (failure to disable freighters without help, and one doesn't realize he should head home after capturing the freighter)
b) more importantly, the three cap ships could easily have taken out that ESC and LAS BAT, especially at the end, but they hang out instead. Maybe a "Going to engage!" moment happens after our ships are firmly convinced all of the attacking bombers are gone. I see that Pitfall should be a base, and maybe therefore doesn't move, but it's surprising none of our ships moves to attack an inferior force, whether at the beginning or end.
I really hope missions like this keep coming out, as they're super fun and I love playing high-quality new missions. Thanks to the builders.
I like the variety of ships and flying styles available to you in this mission. It adds replay value. The main danger to the pilot is having an entire flight (3 Zs, 4 Ts, etc.) really hammer you if it gets a lock on you. This is the main cause of going kaboom. With real-life wingmen you can soften this a bit, provided you are able to dodge effectively.
Admittedly, flying solo nets you the highest scores, though I can also see a "wingman" option working: one person nets the kills, the other one leads everyone on a merry chase for easy pickings. That would take a ton of time, though. After what seemed like a dozen deaths, I finally got a good run, following this order: CARGs, Zs, Rs, TRNs, Ts, FRTs, ESC, LAS BAT. I think 100k is certainly achievable, but my run was over an hour and I won't be trying again any time soon.
Great mission overall. I knocked a point in total for
a) the transports' ineptitude at the end (failure to disable freighters without help, and one doesn't realize he should head home after capturing the freighter)
b) more importantly, the three cap ships could easily have taken out that ESC and LAS BAT, especially at the end, but they hang out instead. Maybe a "Going to engage!" moment happens after our ships are firmly convinced all of the attacking bombers are gone. I see that Pitfall should be a base, and maybe therefore doesn't move, but it's surprising none of our ships moves to attack an inferior force, whether at the beginning or end.
I really hope missions like this keep coming out, as they're super fun and I love playing high-quality new missions. Thanks to the builders.
1LT Jarik Nyine on July 25, 2012
by
I enjoyed this mission a lot piloting an A-Wing, but I tested it also with a B-Wing and I could not find a missile cargo to reload... is this intended or I missed it? Anyway, great mission!