Several years after the Battle of Endor, the upper echelons of the New Republic military, while plagued with a number of other problems, became aware of a weak spot on the rim of New Republic holdings. Their situation, and even the continued existence of the New Republic, often looked worse than bleak. Admiral Ackbar and his forces were harried more often than not, and their losses were dire. Even the famed Rogue Squadron, now led by Commander Wedge Antilles, was hard pressed to keep the scales of power from tipping toward the remains of the Empire.
Disturbed by the presence of a powerful Imperial-equipped fleet along with the rumor of another Grand Admiral, it was decided that the threat was too great to ignore. But spreading the attention of the master strategists, let alone the fleet itself, and thinner than it already dangerously was, would only spell disaster for the entire new government that the heroes of Yavin, Hoth, and Endor had sought so hard to build. Something had to be done, but the choices were few. Exceedingly few. Since Ackbar could not divide his forces any further, he would have to give orders to set up a secondary fleet. One that would be nearly autonomous as quickly as possible.
Admiral Ackbar had visited the area personally, and selected the Greeop System for the fleet's home base, and christened it the "Rebel Squadrons." Its mission: to keep the Imperial threat neutralized in the Greeop Sector and to ensure that the surrounding frontier of the New Republic is stabilized. Ackbar and the New Republic supported and supplied the battle fleet as best they could. Those who were first in charge of it built the Rebel Squadrons up from amazingly little. However, new places were found from which to draw supplies and fighters, most of which were cheap knock-offs of those from the Alliance.
Trading protection from Imperial enslavement in a volatile sector to supply its needs, the Rebel Squadrons was soon able to enlarge its forces and spread beyond the bounds of a single fleet. To meet the very real and dangerous Imperial presence, the RS found itself the size of a battle group comprised of multiple fleets.
In order to keep the peace among the various fleets, the RS battle group did something virtually unheard of in the New Republic Military. The commanders of each Fleet gathered to form a council, essentially giving the RS its own High Command. Since then, the Rebel Squadrons has operated in accordance to New Republic wishes and orders, however infrequent, and continues to enjoy limited supplies from the New Republic. Although it is a largely independent arm of the military, the RS High Command and RS Fleet Commander maintain contact with the heads of the New Republic, but the RS is largely left to manage its affairs on its own.
Based out of its headquarters on the world of Blerthmore in the Greeop System, the Rebel Squadrons continues as the New Republic's guardian of this part of the border against what is still considered Imperial space. While other battle groups take the fight to the heart of the slowly receding Empire, the Rebel Squadrons holds a vigilant watch over the Greeop System and the region of space surrounding it.
The battle group stands continuously ready for any Imperial incursions into New Republic space, and watches after all New Republic interests in the area. Even though its orders are to hold the area in its charge, it exceeds those orders in that the border between is slowly shifting further into Imperial territory.
Admiral Jack Stewart
Fleet Admiral Dave Trebonious-Astoris
Admiral Rahj Tharen