Rebel Squadrons

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X-Wing

PSG Tour A1 (XW)
PSG Xa116: After Ram

By ADM Castor Efrata-Landis

Player Craft: B-wing

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Rank Member Score Kills Outcome Reported Comments
1. BGN Hermus Dogan 51,192 62 Victory May 22, 2012 Official Tour Score...Official Tour Score: X-Wing style again. Actually had less points in this run according to the game, but the RS scoring system thinks otherwise. Slight increase in accuracy, but still atrocious. Another run is planned.
2. BGN Hermus Dogan 49,032 45 Victory June 10, 2012
3. ADM Castor Efrata-Landis 39,626 27 Victory June 10, 2012 Official Tour Score...Official Tour Score: I passed the mission in the X-Wing - which I'd made the mission almost impossible to do.
4. FA Licah Fox 38,994 68 Loss May 28, 2012 Official Tour Score...Official Tour Score: First run. My end went fine but the B-Wings went boom.
5. LCL Lunac`her`inar 33,421 51 Loss May 20, 2012 Official Tour Score...Official Tour Score: I think I must be a glutton for punishment. I've made 12+ attempts at this and still haven't cracked it with an X or a B.
6. GEN Damon Lightwind 23,305 13 Victory June 10, 2012 Official Tour Score...Official Tour Score: Looks like I took down the ISD as well as the FRG's shields and disabled them too quick. Opps silly me lol!!!!
7. BGN Ray Djo 9,919 25 Loss June 10, 2012 Official Tour Score...Official Tour Score: Fraps didnt seem to work properly for my ss.... other than that... i killed lots of peeps... but i totally ended up completely failing the mission AND getting my pilot killed. Whoops!
8. MAJ Simeon "Wolfman" Ferros 6,165 17 Loss June 10, 2012 Official Tour Score...Official Tour Score: Ummm, well... I sucked at that one! LOL
9. CMDR Mia StormChaser 5,533 16 Loss June 8, 2012 Official Tour Score
10. BGN Ace Farlander 0 0 Loss June 10, 2012 Official Tour Score...Official Tour Score: Well, my wingman flew in front of me and took 4 torpedoes. Not a good start. Other than that, the ISD did get captured, but did not hyperspace before the mission timer expired. Fun times though!
11. BGN Ace Farlander 0 0 Loss June 10, 2012

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Average rating: 7.3

8 by MAJ Simeon "Wolfman" Ferros on June 10, 2012
Cool mission, pity about the T/As
8 by BGN Hermus Dogan on May 21, 2012
Flew the X-Wing version for the additional challenge and managed a victory in my first run (surprisingly). Strategy below...

As a quick comparison of the craft choices, the X-Wing is definitely the better choice (in my opinion). It lacks ion cannons to disable ships, isn't as tough as the B-Wing, and has a smaller warhead capacity; but it's faster, more maneuverable, and has significantly better lasers than the B in terms of number and accuracy. As such, the X is vastly better for engaging fighters and evading fire from capital ships.

Moving on to the mission specifics, drop your entire torpedo load into the frigate as soon as the mission starts - then go for the ISD's shield generators. The B-Wings attack the larger ship first, so if you've already taken out its protection it'll be out of the fight (apart from fighters) in no time.

With the ISD out of the way I picked off a few fighters before moving in on the frigate. Downing its shields solo isn't really something you have to worry about, but drawing its fire away from the B-Wings and transports is pretty much vital (if only partly successful). Pepper it with laser fire as often as you can without losing your own shields in the process; evasion skills are important. If you have trouble remaining near the frigate without getting killed, concentrate on the TIEs going for the B-Wings. Save the T/As for later if you can, as they're less numerous and take longer to eliminate than T/Fs or T/Is.

Once the B-Wings have succeeded in disabling the frigate you have nothing to worry about but the TIEs. Keep picking them off until the Emerald and Opaline are captured and jump out. At that point you can mop up the remaining hostiles and/or head home.
6 by LCL Lunac`her`inar on May 16, 2012
B-wing

Ugh. I hate B-wings. That is all.


X-wing

This is a really tricky mission to fly in the X-wing. You don't really have the punch to be a big help with disabling both the target ships, the ISD Opaline and Nebulon B Frigate Emerald.

In my first run, I dumped all my torps on the Emerald, then focused on the fighters, and this way, the B-wings and Shock could deal with the Neb B. I got killed by the fighter screen before I could get started giving the Opaline a severe case of trench rot. In my tenth run I went back to this basic strategy and managed to squeeze out another 4k on the score, but my B-wings got killed before they could really get involved.

In runs #2-8, I tried the advice given in the secret black bar briefing screen, but this hasn't been as successful.

My advice: ignore Castor's advice, do it my way, knock the Nebulon B down to nothing so it's easier for the B-wings to work on. In the X-wing, you're too big to fit into the Neb-B's blind spot (you need an A-wing for that), so don't even try. Send your wingmates to take on the Opaline, but make sure to call them off before they blow her to smithereens, you need her alive. Meanwhile, take on the fighters so that the two transports (Shock 1 and 2) can get through and do their jobs.

When you're chasing the fighters down, be mindful of the cap ships. Keep your distance from them when you're dog-fighting, if you can. Those TIEs are tricksy, most of them will run back to their mothership to take-up a close defensive position.

In summary: this is tricky.

My theory on how to get a mission complete:
Step 1: fire all six torps at the Emerald.
Step 2: order your wingmates to attack the Opaline.
Step 3: take on the fighter screen while the B-wings and Shock take on the Emerald.
Step 4: mop up the fighters. Try to keep a T/A alive at the end so you can pick away at its shields, then allow it to recharge the shields, that way you can pad your score, until you get bored and decide you don't want to play with your food anymore.